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ICE SHADER FAMILY FOR MOBILE
Working in progress Modified energy conserved blinn phong PBR
Energy conserved blinn-phong
Cartoon Shader Improvements.Part-1
ACES MATCHING SHADER FOR SUBSTANCE DESIGNER
Brief of render stack about my simple skin shader.
Chinese artists, they preferred seems like this skin shading style implementation.
Simple Jade Shader for mobile devices.
URP shader skeleton
Substance Live Shanghai final season 2019
More Realistic eyeball approach for Mobile visualization.
Virtual Specular lighting approaching pre-view.
UnitySceneViewFovControl Update.
Skin Brdf Basic investigation method
Preface of Physically based shading and rendering
Tone Curve 整理。
JP-PBR-BASE-Skeleton.shader
Full Scene Baking with Automatic Full scene Vista-map baking.
Physically Based Shading on Mobile (Translate)
综合研究基于物理的渲染算法Unity3D。.( 번역)
Simple parallax eyeball shader improved.(Mobile shader)
New feature character rendering framework test(for Mobile)
Skin Shading with ACES tone mapped test.(Mobile)
Misc Drawing practice It Does long time and seems like Junk?
unity3D Ver5 engine structure
Essentials of Mobile hardware
LINEAR SPACE RENDERING TEST FLOW.
Texel density guide mesh and unit texture.
Tile Based Deferred Rendering
Practice of hard-surface
Hard Surface with PBR Rendering practice via Unity3D 5.0
Mesh LOD between LightMap matching How to.
X-ray view mode toggle (included x-ray joint onoff toggle)
CHARACTER MATERIAL LOD STRATEGY
Light probe SH tweaking utility for artist.
修改天谕 PBR 渲染
Amplity Shader Editor Standard PBR Roughness Setup Fragment Shader Template
Simple Pool Water(Prototype)
Advanced Snowy Shader and Height based Puddle(Practice)
PBR Metallic Roughness UE4 Mobile
Baked Indirect result more improved via Custom shader tweak.
IPC with GPU.
Dual mat-cap corrected technique
Baked lighting.
How to Setting Shatter FX used by general NVIDIA PhysX System inside of Unity3D.
Part1. Using procedural node for making Jade pattern.
White color temperature calibrations of game engines
Pre-Baked Blurry Normal for Skin micro scatter shader approaching How to.
Geometry Shape Math Study.Hexagonal.
简单整理了 SD里使用的数学算法。