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ICE SHADER FAMILY FOR MOBILE
Working in progress Modified energy conserved blinn phong PBR
Energy conserved blinn-phong
Cartoon Shader Improvements (Hobbies)
ACES MATCHING SHADER FOR SUBSTANCE DESIGNER
Brief of render stack about my simple skin shader.
Chinese artists, they preferred seems like this skin shading style implementation.
Simple Jade Shader for mobile devices.
URP shader skeleton
Substance Live Shanghai final season 2019
More Realistic eyeball approach for Mobile visualization.
Virtual Specular lighting approaching pre-view.
UnitySceneViewFovControl Update.
PBR Specular D的几何学含义
Skin Brdf Basic investigation method
Preface of Physically based shading and rendering
Tone Curve 整理。
JP-PBR-BASE-Skeleton.shader
Full Scene Baking with Automatic Full scene Vista-map baking.
Physically Based Shading on Mobile (Translate)
综合研究基于物理的渲染算法Unity3D。.( 번역)
Simple parallax eyeball shader improved.(Mobile shader)
New feature character rendering framework test(for Mobile)
Skin Shading with ACES tone mapped test.(Mobile)