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    Light-Space outline variable width shader.
    JP Lee
    • 2019년 6월 9일
    • 1분

    Light-Space outline variable width shader.

    This shader can be according to light direction for the shading that automatically variable to outline width.
    조회수 75회댓글 0개
    Power Toon Shader Release 1.0
    JP Lee
    • 2017년 5월 29일
    • 1분

    Power Toon Shader Release 1.0

    https://github.com/leegoonz/powertoonshader
    조회수 274회댓글 0개
    UNITY3D 5.0 IBL lighting for light mapping
    JP Lee
    • 2015년 6월 29일
    • 3분

    UNITY3D 5.0 IBL lighting for light mapping

    有计划开发在游戏中组合区块模块的功能。 这个计划面料的最大难题是 连接区块与模块的阴影连接部分不能被平滑地连接起来。 下面是在开发时有所顾虑的问题。 在被一个创建以区块为基础的Light Map的时候,就算光照值只错一点点,区块间的color...
    조회수 54회댓글 0개

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