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    修改天谕 PBR 渲染
    JP Lee
    • 2019년 6월 25일
    • 0분

    修改天谕 PBR 渲染

    1.模型编辑器和实际游戏里面的结果差别比较大。 2.游戏里面贴图的细节看起来有些丢失。指的不是贴图压缩方面的。 1.Tone Mapping和Gamma Correction公式,在PBR渲染框架内是否已经正确实现? 2.场景的光照和随着时间变化的色温的Tone Mapping
    조회수 182회댓글 0개

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