JP Lee2019년 9월 23일1분More Realistic eyeball approach for Mobile visualization.More Realistic eyeball approach for Mobile visualization.
JP Lee2019년 9월 20일1분Virtual Specular lighting approaching pre-view.When I was worked in Shenzhen developed to next-gen mobile game project at 2017 in years. My role have just technical art as principle tech
JP Lee2019년 6월 30일12분Essentials of Mobile hardwareAbout mobile SOC 与PC游戏开发不同的是,Mobile device的硬件种类繁多,差异较大。 对于我们而言,最重要的是积累开发Mobile device的经验。 例如,进行各种硬件优化,QA 和QT,以及整个开发工程中不可或缺的Automatic build s
JP Lee2019년 6월 28일1분Light probe SH tweaking utility for artist. This simple script for lighting scene setup artist. Because unity3D light probe data some brighter of original result. So It very easy contr
JP Lee2019년 6월 20일1분PBR Metallic Roughness UE4 MobilePBR Metallic Roughness UE4 Mobile https://share.substance3d.com/libraries/3341
JP Lee2019년 6월 19일2분IPC with GPU.We are also have thinking about Disassembled HW Code and more important considering of performance with each cycle count by individually ins
JP Lee2019년 6월 19일1분Baked lighting.First approached since by 2016 in years at Netease. This basic idea is to use the light source extraction system by my implement....
JP Lee2019년 6월 19일1분How to Setting Shatter FX used by general NVIDIA PhysX System inside of Unity3D.First organized since by 2016 in years at Netease.
JP Lee2019년 6월 11일1분天谕手游网易旗舰级游戏IP《天谕》同名手游,是一款幻想MMORPG游戏。继承高品质游戏体验,再现经典玩法,在指尖打造一个充满无限可能的幻想大世界。《天谕》手游力求在移动端呈现端游的视觉体验,对游戏的品质效果进行了不断的优化升级,在移动端中重建了史诗幻想世界。
JP Lee2012년 7월 9일1분REALTIME PROJECTION SHADOW IMPROVED AND DISSOLVING SHADER WITH RAGDOLL TEST FOR TEGRA 3.Unity的深度阴影不能在Tegra 3中使用,因此实现了OpenGeel投影阴影。 最小的计算精度和添加的类来对齐场景中的阴影和角色方向。 使用负向量最小化投影阴影的固有屏蔽表面干扰。 处理阴影的颜色,以便可以根据光的颜色接近补色处理它们。