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    • 전체 게시물
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    Chinese artists, they preferred seems like this skin shading style implementation.
    JP Lee
    • 2019년 11월 19일
    • 1분

    Chinese artists, they preferred seems like this skin shading style implementation.

    mostly five years I live in China with working for the Chinese game industry. I'm helping to develop mobile games, for the most part, these
    조회수 435회댓글 0개
    Virtual Specular lighting approaching pre-view.
    JP Lee
    • 2019년 9월 20일
    • 1분

    Virtual Specular lighting approaching pre-view.

    When I was worked in Shenzhen developed to next-gen mobile game project at 2017 in years. My role have just technical art as principle tech
    조회수 355회댓글 0개
    Skin Brdf Basic investigation method
    JP Lee
    • 2019년 9월 12일
    • 0분

    Skin Brdf Basic investigation method

    Skin Brdf Basic investigation method
    조회수 137회댓글 0개
    New feature character rendering framework test(for Mobile)
    JP Lee
    • 2019년 7월 30일
    • 0분

    New feature character rendering framework test(for Mobile)

    New feature character rendering framework test(for Mobile) Support to opengl-es 2.X
    조회수 358회댓글 0개
    Pre-Baked Blurry Normal for Skin micro scatter shader approaching How to.
    JP Lee
    • 2019년 6월 17일
    • 0분

    Pre-Baked Blurry Normal for Skin micro scatter shader approaching How to.

    PreBaked Blended Normal for Skin shader approaching the first step.
    조회수 392회댓글 0개
    [Released] Mobile PBR Skin shader ver.0.7
    JP Lee
    • 2019년 6월 3일
    • 0분

    [Released] Mobile PBR Skin shader ver.0.7

    조회수 338회댓글 0개
    Skin shading for mobile 101
    JP Lee
    • 2017년 11월 7일
    • 1분

    Skin shading for mobile 101

    Vert IPC : 44 Frag IPC : 124 In this case must considered about limited of IPC as not over to 280 So I was implemented to blinn-phong light
    조회수 640회댓글 0개
    Rendering stuff.
    JP Lee
    • 2015년 7월 29일
    • 0분

    Rendering stuff.

    Rendering Stuff
    조회수 54회댓글 0개

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