JP Lee2019년 11월 19일1분Chinese artists, they preferred seems like this skin shading style implementation.mostly five years I live in China with working for the Chinese game industry. I'm helping to develop mobile games, for the most part, these
JP Lee2019년 9월 20일1분Virtual Specular lighting approaching pre-view.When I was worked in Shenzhen developed to next-gen mobile game project at 2017 in years. My role have just technical art as principle tech
JP Lee2019년 7월 30일0분New feature character rendering framework test(for Mobile)New feature character rendering framework test(for Mobile) Support to opengl-es 2.X
JP Lee2019년 6월 17일0분Pre-Baked Blurry Normal for Skin micro scatter shader approaching How to.PreBaked Blended Normal for Skin shader approaching the first step.
JP Lee2017년 11월 7일1분Skin shading for mobile 101Vert IPC : 44 Frag IPC : 124 In this case must considered about limited of IPC as not over to 280 So I was implemented to blinn-phong light