Substance Live Shanghai final season 2019
On October 24, a live broadcast event was held at the Substance adobe office in Shanghai, China.
Me with my colleague MR.Kang, We were spoke
Substance Live Shanghai final season 2019
Baked lighting.
Part1. Using procedural node for making Jade pattern.
White color temperature calibrations of game engines
Pre-Baked Blurry Normal for Skin micro scatter shader approaching How to.
Simple custom filter for the Substance designer materials.
Custom Frontal eye high-light shader for Substance Painter.
[WIP]Face Skin detail auto material filter.
Experimental Hair shader for Mobile games.
Non-uniform resolution That How to adjusting to sbsar format on Unity3D run-time.
PBR GUIDE by Allegorithmic vol.1 CN.
ALLEGORITHMIC . PBR GUIDE PART-2 CN
Stylized Texturing Substance Designer tutorial since by 2013 in years.