JP Lee2019년 12월 24일1분ICE SHADER FAMILY FOR MOBILEDevelopment of ice effect that can be calculated sufficiently with mobile hardware performance. This is mainly used for developing dungeon b
JP Lee2019년 11월 19일1분Chinese artists, they preferred seems like this skin shading style implementation.mostly five years I live in China with working for the Chinese game industry. I'm helping to develop mobile games, for the most part, these
JP Lee2019년 10월 29일2분Substance Live Shanghai final season 2019On October 24, a live broadcast event was held at the Substance adobe office in Shanghai, China. Me with my colleague MR.Kang, We were spoke
JP Lee2019년 9월 23일1분More Realistic eyeball approach for Mobile visualization.More Realistic eyeball approach for Mobile visualization.
JP Lee2019년 9월 20일1분Virtual Specular lighting approaching pre-view.When I was worked in Shenzhen developed to next-gen mobile game project at 2017 in years. My role have just technical art as principle tech
JP Lee2019년 7월 30일0분New feature character rendering framework test(for Mobile)New feature character rendering framework test(for Mobile) Support to opengl-es 2.X
JP Lee2019년 6월 30일2분LINEAR SPACE RENDERING TEST FLOW.LOOKDEV DEBUG. Performance debugging. Linear Space Rendering
JP Lee2019년 6월 30일1분Texel density guide mesh and unit texture.Texel density guide mesh and unit texture.
JP Lee2019년 6월 29일1분Mesh LOD between LightMap matching How to.Normally unity3D lightmap have some problem as Directional specular mode that much. So I though How do I avoid to this problem for our proje
JP Lee2019년 6월 28일1분Light probe SH tweaking utility for artist. This simple script for lighting scene setup artist. Because unity3D light probe data some brighter of original result. So It very easy contr
JP Lee2019년 6월 20일1분PBR Metallic Roughness UE4 MobilePBR Metallic Roughness UE4 Mobile https://share.substance3d.com/libraries/3341
JP Lee2019년 6월 19일2분IPC with GPU.We are also have thinking about Disassembled HW Code and more important considering of performance with each cycle count by individually ins
JP Lee2019년 6월 19일1분Dual mat-cap corrected technique如图所示,看上图的凸面镜和凹面镜的话,更容易理解。 这样的凸面抛物面用两个,当做environment map或者irradiance map来使用。 有实时捕捉环境图的方法和在手游里面能让他快速运行而使用的pre compute的方法。 本章就讲第二种方法pre com
JP Lee2019년 6월 19일1분Baked lighting.First approached since by 2016 in years at Netease. This basic idea is to use the light source extraction system by my implement....