Baked Indirect result more improved via Custom shader tweak.
Baked Indirect result more improved via Custom shader tweak.
Baked Indirect result more improved via Custom shader tweak.
IPC with GPU.
Dual mat-cap corrected technique
Baked lighting.
How to Setting Shatter FX used by general NVIDIA PhysX System inside of Unity3D.
Part1. Using procedural node for making Jade pattern.
White color temperature calibrations of game engines
Pre-Baked Blurry Normal for Skin micro scatter shader approaching How to.
Late version of monthly report at the April to august 2016 in years.
Memorials of character designed from 2006 in years.
Light-Space outline variable width shader.
Power-Floor Reflection shader lib 1.0
Customized Unity Standard mobile PBR
Tri-Planar Mapping for 2Layer Blend shader.