ICE SHADER FAMILY FOR MOBILE
ICE SHADER FAMILY FOR MOBILE
•Development of ice effect that can be calculated sufficiently with mobile hardware performance.
•This is mainly used for developing dungeon battle scenes.
•Dungeon combat scenes are loaded independently and remove special effects related to weather changes or other environmental changes like other open scenes.
•The overall performance was measured and the effect was expressed boldly.
•冰效应的发展,可以通过移动硬件性能进行充分计算。
•这主要用于开发地牢战斗场景。
•地牢战斗场景是独立加载的,并且会删除与天气变化或其他环境变化(如其他开放场景)有关的特殊效果。
•测量总体性能,并大胆表达效果。