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  • 작성자 사진JP Lee

Mesh LOD between LightMap matching How to.

Normally unity3D lightmap have some problem as Directional specular mode that much.

So I though How do I avoid to this problem for our project.

Just I has simple approach as like just get a LOD0 lightmap scaleOffet then forcibly putting into the lightmap scaleOffset of LOD1.


Simple test code at below.




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